The vocabulary of the home flight deck — every term you’ll hit in the guides, defined the way they’re used here.

HOTAS

Hands On Throttle And Stick — a paired joystick and throttle setup from the military-sim tradition. The natural fit for fighters and a fine GA setup; airliner flyers usually end up wanting a yoke and quadrant instead.

Yoke vs Stick

The two control philosophies. Yokes match GA aircraft and airliners; sticks match fighters, aerobatic aircraft, and Airbus types. Neither is “better” — match the hardware to what you actually fly.

Rudder Pedals

Foot controls for yaw and (with toe brakes) wheel braking. The most underrated purchase in the hobby and the first upgrade this site recommends — your feet are half of every crosswind landing.

Deadzone

A small region around a control’s center where input is ignored, hiding sensor noise and worn-spring slop. Too little causes twitching; too much kills fine control. One of the free fixes that makes cheap hardware fly better.

Curve Settings

The response mapping between physical control movement and simulated control deflection. A gentler curve around center buys precision from short-throw hardware — the other free fix worth learning before any upgrade.

Detent

A physical notch in a control’s travel marking a position — idle, reverse thrust, flaps gates. Quadrants with proper detents let muscle memory replace looking down.

Control Loading

Force feedback that changes resistance with simulated airspeed and trim, the way real control surfaces load up. Exists in high-end and DIY hardware; everything below that tier simulates it with springs and your imagination.

Head Tracking

An IR camera or sensor following your head so the view shifts as you lean and look — six degrees of freedom on a flat monitor. The best money-per-immersion upgrade in the hobby.

Six Degrees (6DOF)

The six ways your viewpoint can move: three rotations (look left/right, up/down, tilt) and three translations (lean forward/back, left/right, up/down). What separates real head tracking from simple view panning.

Button Box

A DIY or commercial panel of switches, encoders, and buttons that moves cockpit functions off the keyboard. A weekend solder project on this site’s bench, and the gateway drug to full panel building.

Throttle Quadrant

A bank of levers for throttle, prop, mixture, or thrust — with detents if it’s worth owning. The third stop in this site’s upgrade order, after pedals and head tracking.

Frame-Time

How long each frame takes to render, in milliseconds — the honest version of FPS. Average FPS hides the stutters; frame-time graphs show them. Sim PC advice here is written from frame-time logs, not benchmark scores.

Glass Cockpit

Aircraft instrumentation rendered on screens (G1000-style) instead of round analog gauges. Changes what panel hardware makes sense — a glass GA deck wants different boxes than a steam-gauge one.

Study-Level

Payware aircraft simulated deep enough that real procedures mostly work — every switch modeled, every system failure-capable. Magnificent, and also the hobby’s favorite excuse to buy hardware instead of flying. Used carefully on this site.

Pattern Work

Flying circuits around a runway — takeoff, crosswind, downwind, base, final, landing, repeat. The single best practice loop in simulation, and free with every aircraft you already own.